Wednesday, July 7, 2010

[JPN] Mini games Hit?stepping? 1time ver-

Level: [JPN] Mini games Hit?stepping? 1time ver-
Made By: keikayo-0609


Creativity: The object of this game is pretty much like whack-a-mole. Where once you get started you have 2 minutes to hit as many moles as possible, and although the concept is basic the task the author was making is completed with very little effort. the author uses some basic materials, and could make it look better by using different materials to make it seem more like the player is underground (now I'm not saying it doesn't already feel like that, but what I am saying is, there are other materials that he could use to make it look even better instead of just the regular stone).

Dimensions: There Is only use of one dimension for playing, and I think to make the level more challenging the author could put different moles on different levels. The only other layer is the background which is one solid color of wood and could use a touch-up by possibly adding some designs to it to make that seem more like the level is underground.

Lighting: In the beginning of the level there are some tracking spotlights which i found amusing, but they were a bit to bright for the level I think this could be. I would have also enjoyed the lighting better if the global lighting was darker and the caves were lit by some strategically placed Small LED Lights to add some effect of a cave.

Sounds: There is little in the way of sound except maybe a few chirps from the moles, and the laser balls firing themselves from out of nowhere.  if the sounds were touched up to make the moles chirp when hit the level would be on its way to being something great. also the music is a somewhat calm piano like instrument, which I believe fits the level quite well as far as being underground and all.

Re-playability: The author suggests playing only once, but to get the high score you either have to be a master at maneuvering, or play the level until you are a master at knowing where to be, so on this one I would suggest not listening to the author and getting your skills up and pushing the high score of 700 even higher by playing a lot.

In all a fun level which could use some minor visual, and audio changes, but the level is still good enough to be played and want to get the high score. Which is why I am giving this level a 7 out of 10

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