Made By: simple_sack
Creativity: At the very beginning of the level it is very easy to get lost, I found myself wondering how to get out of the small room where the beginning checkpoint is located, as it turns out you must pull a not so well hidden ever and go behind the front layer of material. I found the level idea to be a lot like one of The Temples levels in the main story not to mention the fact that it seems as though the creator used some of the objects given to him in those levels anyways such as the circles, which by the way is fine, and I would like to say I would like to see more levels that use the objects given to you in the story, I mean as long as you use them correctly, which this author seemed to do just fine. there are a lot of random materials used throughout the level, and I somewhat lost the feeling of being in a temple because the materials were meshed together and feel the level would be unified if the author chose maybe three or so materials and used them throughout the level accordingly.

Dimensions: The dimensional play of this level seems at the beginning to be mediocre and follows through the whole level, for example at one point you must grab onto a circle and swing behind a wall and let go on the other side and that is as good as the dimensional play gets.
Lighting: There are no lights besides the global lighting, correct me if I'm wrong, but I feel to add to the temple feeling there should be some other light sources than just the sun and I think the sun wouldn't be as bright inside a temple as this level makes it out to be.
Sounds: like the dimensions and lighting there isn't much to talk about when it comes to sound the music is the temple music found in the game, but besides that there are no noise emitters what so ever.
Re-playability: Not much can be found in the re-playability department either, I did find the use of gears to be good, but you can find that in other levels as well. There are no secrets to be found, no prizes, and the level can be played through on one life so there is no difficulty.
I would give this level a 6 out of 10 because of its good platforming fun, but lack of dimensional play, strange lighting for a temple, and lack of scary temple zombie noises (there don't really have to be temple zombies, but there needs to be some sort of noise when I'm jumping and platforming through obstacles)



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