Thursday, July 8, 2010

Aperture Laboratories: Part One Author Commentary

menos_grande: I know how you came up with the idea for such a level, but where did you get your designing techniques? I mean your secrets are so well hidden that I had to think twice before I thought it was even a secret and your level is so perfectly and artistically designed!
comphermc: It's more experience with the create tools than anything. I've been "playing" LBP very seriously for over a year now. I was a player before a creator, so I just take into consideration what I would enjoy as a player... this really helps with design and on the secret-hiding side of things.

menos_grande: I asked anpostteller (creator of swinging silhouette) the same thing, but how long did it take you to make the level, and is there anyone who helped you that you would like to thank?
comphermc: This was the first level in the longest time that I made with almost no external help. I generally have mrsupercomputer or javi_haguse drop by and help, but this one was made so quickly that it was all on me. This level was actually half-completed back in March. I stopped working on it to pursue other levels. I picked it up again two weeks ago (thanks to some time off work) and cranked it out. I put in about 9 days straight of 12-15 hour days. I'm sort of burned out after this level!

menos_grande: What was the funnest, and the hardest part of your level to make?
comphermc:The most fun part, for me, was making that last testchamber. I knew sort of how I wanted it to go, but actually coming up with all the layers and the backtracking took some serious mental focus. The hardest part was the end. Not because it was overly difficult to make, just that I was fighting the thermo every step of the way. I actually have the dark matter from my logic holding up the level... Eek!

menos_grande: Assuming its not already on here and besides yours, what level is your favorite so I can do a review on it?
comphermc:My favorite level is probably... Manufactured Madness, by mrsupercomputer. It's not his newest level, but I still love it.

menos_grande: Is there anything you would like to say for people hoping to make a level as good as yours?
comphermc:Patience, Persistence, Patience. The three P's. You won't be a great level designer overnight. It takes a bit of work to get used to the tools and the tricks necessary.

menos_grande: When do you plan to release Part Two, and will we fight Glados?
comphermc:Ugh. I don't want to think about that right now... Maybe I'll get started tomorrow. I like to mix it up, as it were... so I may do something else in between.

:)

1 comment:

  1. menos_grande: I know how you came up with the idea for such a level, but where did you get your designing techniques? I mean your secrets are so well hidden that I had to think twice before I thought it was even a secret and your level is so perfectly and artistically designed!

    comphermc: It's more experience with the create tools than anything. I've been "playing" LBP very seriously for over a year now. I was a player before a creator, so I just take into consideration what I would enjoy as a player... this really helps with design and on the secret-hiding side of things.

    menos_grande: I asked anpostteller (creator of swinging silhouette) the same thing, but how long did it take you to make the level, and is there anyone who helped you that you would like to thank?

    comphermc: This was the first level in the longest time that I made with almost no external help. I generally have mrsupercomputer or javi_haguse drop by and help, but this one was made so quickly that it was all on me. This level was actually half-completed back in March. I stopped working on it to pursue other levels. I picked it up again two weeks ago (thanks to some time off work) and cranked it out. I put in about 9 days straight of 12-15 hour days. I'm sort of burned out after this level!

    menos_grande: What was the funnest, and the hardest part of your level to make?

    comphermc: The most fun part, for me, was making that last testchamber. I knew sort of how I wanted it to go, but actually coming up with all the layers and the backtracking took some serious mental focus. The hardest part was the end. Not because it was overly difficult to make, just that I was fighting the thermo every step of the way. I actually have the dark matter from my logic holding up the level... Eek!

    menos_grande: Assuming its not already on here and besides yours, what level is your favorite so I can do a review on it?

    comphermc: My favorite level is probably... Manufactured Madness, by mrsupercomputer. It's not his newest level, but I still love it.

    menos_grande: Is there anything you would like to say for people hoping to make a level as good as yours?

    comphermc: Patience, Persistence, Patience. The three P's. You won't be a great level designer overnight. It takes a bit of work to get used to the tools and the tricks necessary.

    menos_grande: When do you plan to release Part Two, and will we fight Glados?

    comphermc: Ugh. I don't want to think about that right now... Maybe I'll get started tomorrow. I like to mix it up, as it were... so I may do something else in between.

    :)

    ReplyDelete