Made By: steve_big_guns
Creativity: You start the level on a pirate ship, but what's this your flying? As soon as you decide to cast your anchor towards this level you will notice many things. The first thing you notice about this factory made in the sky is the characters are excellently made, your grand father/ caretaker wants to show you around his factory, but first he must take care of some business, which you later find out is catching some Z's. Most people have a hard time finding excellent ways to use 3-D stickers, but this author makes it seem as natural as breathing.
Dimensions: The use of dimensions isn't the greatest as far as the platforming, but it isn't the worst either, most of the dimensional play will have you moving side to side or up and down on one layer for most of the game, but the dimensions not used for play are used for background machinery such as gears and pulleys. However I did enjoy jumping into the pipes and being shot out in a new place, it reminds me of a famous plumber that we all should know. I should also mention that there is a literal ton of moving parts to this level, whether you are on a conveyor belt, swinging on hooks to get to your next platform, or being flung from a pipe to fifty feet in the air into a moving cart something is always moving around you.Lighting: Throughout most of the level you can expect the same lighting there are a few times where you jump into a pipe and the screen goes dark, or in the beginning of the level where you start off on the ship sailing into a blue and orange sunset, which was creatively done with what I am assuming was little effort. though most of the level is one stage of lighting i did enjoy the fact that I wasn't lost in darkness wandering my way not knowing where to go.
Sounds: The sound track begins at the opening of the level and follows all the way through the level and it goes along with the level's moving parts quite well. the author adds some moving gear parts where necessary, and viola you have the levels sounds summed up.
Re-playability: as far as I have there are no prizes or secrets in the level, although I have been wrong about this before, so there isn't much re-playability, because once you have seen it you've seen it and that's all there is to it. Although to be fair I would like to say that if if you wanted a good level of detail in your level this would not be a bad one to check out for ideas.
I liked this level a lot don't get me wrong, but I found the moving parts somewhat misleading and some of the switches are small and I almost missed them and failed because I didn't know what to do. As far as a score goes I am torn between a 9 and 10, because I got so dizzy from the moving parts, so for now ill just say 10 out of 10, but the of the missing prizes which would be appreciated, and some secret paths would have been cool.




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